Deltarune Fight Simulator
Yellow SOUL versus Meta Flowey: Undertale Yellow Flowey fight
The card that greets you says META FLOWEY FIGHT. The control note assumes hardware keys, not a glass screen. A phone cannot supply what this battle asks for.
The card and the keys
Z is how you begin. C jumps the intro. RatchetJobaria's written notes cover the keys the card leaves out. The card also prints "PRESS Z TO START" and "C TO SKIP."
Direction keys handle movement, Z handles interaction, and X handles the dash. Only the card mentions C. Lag is called out in those notes, with a TurboWarp address attached. The Play button here runs the packaged copy and does not send you out to that address.
The picture has to be clicked after Play, or the battle never receives the keys.
Spoilers
On the roof, then inside his head
Undertale Yellow ends its Neutral route on a rooftop. Clover accepts Martlet's offer to stay. Flowey puts a vine through her, claims Clover's SOUL, and continues the argument inside his head. The whole journey had been his attempt to point Clover toward Asgore.
What comes first is still ordinary Flowey, Check text and all: "Your best friend." Saves get reloaded so FIGHT, items, and the crueler ACT labels never hold. Three mazes are the way through that half. The build embedded here is the half after that.
Players named the second form Meta Flowey. The fan game never stamps that title on a card of its own. Two variables supply the words: global.meta_flowey_introduction_count and global.meta_flowey_fight_count. Counting introductions only tracks the Dark Ruins greeting. Counting fights tracks how often Clover has met him here, and that count rewrites the flashbacks plus the speech once the battle is over.
Spoilers
Six petals in the lower half
He occupies the top of the screen and leaves the entire bottom as the bullet box. Your SOUL is the yellow one, able to fire. The dash arrives for good after the first petal falls, and in this project that dash is X.
About twenty-five seconds of gray patterns come first. He then seizes the SOUL so you can shoot a petal and choose a specimen, one of six: patchworked, organic, clay, paper, polygonal, mechanical. The piece you need is marked red. A cleared petal restores 60 HP and returns you to the gray patterns. Checkpoints land every second petal and survive closing the game, which the first half's checkpoints do not. After the sixth petal, the patterns ease off and the encounter winds down.
Entering the fight overwrites Clover to 100 HP and 0 defense no matter the LV you carried. Hits in the first half deal 12. Armor is ignored except the Silver Scarf, which still heals.
This build's first spoken line is HOWDY with the letters split apart, the same speech that leads into the second half. In the gray stretch a revolver hangs in the box, green digits float over the flower, and the yellow bar rests on the bottom edge.
A different flower entirely
Undertale's six-SOUL monster after Asgore is someone else, whether you call that fight Omega Flowey or Photoshop Flowey. If the monster you wanted is the one from Undertale, that battle is filed on this site under Omega Flowey. roaringknightfight.com hosts that same Undertale project on its own Omega page.
Another Scratch battle, by jforthewin12, covers only an early slice. Their description says the Dark Ruins are as far as it goes, and they refuse to build the second half because RatchetJobaria's version already exists. That project's inputs differ: Z is pray, X is scream, and the direction keys are for fleeing.
The Yellow fight is mirrored on roaringknightfight.com for anyone arriving from that fan site. From here you can also open the Japanese Sans battle, Spamton NEO, Jevil, the Black Knife page, and the Chapter 3 Knight.
Spoilers
Dodge tips for Meta Flowey's petals
RatchetJobaria's keys are arrows to move, Z to interact, and X to dash. The card also uses C to skip. What follows is the fan game's Neutral finale, inside his mind, after Martlet and after he has Clover's SOUL. Your stats are forced to 100 HP and 0 defense. Every phase 1 hit deals 12. The build in the frame is the Meta Flowey half.
- Phase 1 has three sections. Each one opens with three attacks drawn from a pool: pulsing pellet rings, a mouth arc with one gap, cartoon clones that swap you with a white heart, shattering white hearts, petal streams aimed at you, thorn lines, homing rings, a humanoid head spraying pellets and spikeballs, and splitting tears.
- Then you get distorted, faster versions of bosses you killed. Spared bosses are skipped. The list is Decibat, Dalv, El Bailador, Starlo, Guardener, Axis, and Ceroba.
- A full-screen attack raises white hands. Touching them drains HP fast. The first section's version can mostly be survived by standing still.
- Then a maze: reach the SAVE point while vines move. Clear it three times. Each clear is a checkpoint.
- Endure, Hope, and Persist each heal 30. Each has a chance to show up on a turn. FIGHT, items, and the crueler ACT labels get reloaded away.
- Phase 2 puts the bullet box on the lower half of the screen. You have the yellow heart, and after the first petal the dash stays for the rest of the fight, which makes the spikes much easier. In this project that dash is X.
- About 25 seconds of grey attacks come first: guns, flower-horse cowboys, corpse spikes, flytrap fireballs, cross-shaped bombs, waving hands, and a face circled by spikeballs that follows you.
- Shoot one of six petals to pick a phase, and shoot the red weak points. Each clear heals 60. Patchworked is two bouncing flowers, with buttons dropping and nail barrages from finger-guns. The hands themselves do not hurt. Organic is a big red cell, then the heart. Blood cells die in one shot, and a virus dashes at you. Clay is a moving red thorn, a beam eyeball after several seconds, falling eyeballs, and clay. Paper puts one red petal on each side, with paper wads and planes. Polygonal starts at the two bottom petals, then the whole body, with blue spikes, red spikes that burst into pellets, and stickbugs that take several shots. Mechanical is two fist drones, a face barrage, drone bursts, and sawblades after a warning.
- There is a checkpoint every two petals. After all six, survive until the attacks slow to a stop.
FAQ
Is RatchetJobaria's Meta Flowey battle behind a paywall?
Starting the battle does not ask for money. RatchetJobaria left the project public on Scratch, and the button here boots that same project.
Is the packaged battle requested before Play is chosen?
Play is what contacts gamebox.bvnplay.online and fills the empty frame. Earlier than that, you are looking at a poster and nothing is fetched.
Could a school blocker still hide the address?
School and office filters sometimes refuse this domain, and they sometimes refuse the gamebox host. Apart from that, the address is a normal page.
Why is a phone a bad machine for the petals?
Pocket the phone. What the project asks for is direction keys, Z, X, and the C printed on the title card. A Chromebook still has a chance if you set a separate keyboard in front of it.
Which boss is Meta Flowey, next to the six-SOUL Undertale monster?
These are separate bosses. The Undertale one, Omega or Photoshop, follows Asgore and burns six human SOULs. The Yellow one is Meta Flowey: Clover's SOUL already absorbed, a yellow heart in the lower half, six specimen petals to shoot. Use the Omega Flowey page when you want the Undertale boss.
When can I dash in the Meta Flowey fight?
After the first petal falls, the dash stays for the rest of the battle, and the spikes get much easier. In this project the dash is X. Arrows move, and Z interacts.
Credits
The battle code belongs to RatchetJobaria. Credits inside the notes name toopgobo's text engine, a velocity script from 96-Studios, a virus dash from 1O2T3T, the Undertale Yellow team for the fan game, and Toby Fox for Undertale.
- Undertale Yellow Meta Flowey Fight on Scratch
- RatchetJobaria on Scratch
- TurboWarp address from the author's lag note
- Phase 1 Dark Ruins project by jforthewin12
- Undertale Yellow Flowey fight on roaringknightfight.com
The original project and author are credited here. Reuse depends on the license or permission applicable to the specific build, including third-party art and music; credit alone is not permission. This site does not grant a license to those works. UNDERTALE and DELTARUNE are © Toby Fox.
Browser packaging uses TurboWarp, click-to-start, a restart/status bridge, and a local browser-storage provider for Scratch cloud variables. The packaged copy can behave differently from the original Scratch page.
Game authors who want a game removed or credited differently can email support@deltarunefight.com.