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Spamton Jevil King Lancer Knight Knife Gerson Pink Tenna Queen Sans Bad Time Undyne Asriel Asgore Mettaton Omega Yellow
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Opening-session comparison · 22 October 2026

Lancer, Asgore and Mettaton: which practice loop fits?

These are three different fan projects, not three difficulty levels of one engine. We compared their current hosted packages and played the openings described here. The useful distinction is the skill each opening asks you to repeat: command selection, attack timing, or managing a yellow SOUL while watching a separate ratings display. This is not a difficulty ranking or a claim to have beaten every ending.

Lancer: learn a party-menu rhythm

sei26's Lancer project 258765038 starts Kris at 90 HP and Susie at 110. Its five command icons provide a short loop: choose FIGHT, select the target, time the attack, advance the dialogue, then dodge. Our landed attempt took Lancer from 500 to 325 in the runtime counters. A later DEFEND added 16 TP and changed Kris's pose.

That second turn exposed an important limit: Susie still took damage while Kris was defending. Choose this build if you want to practice changing attention between commands, the bike and party HP. Do not choose it expecting a verified item/spare tutorial; the creator says those commands are not needed here, and our session did not complete their branches.

Asgore: separate the meter mistake from the dodge mistake

jumpy8029's project 110762564 shows just FIGHT, ACT and ITEM in its command row. Your 20 HP is at the lower right; Asgore's much larger 20000 counter is at the upper left. A late timing input produced no boss damage in our first attempt, while the enemy response still cost player HP. A later hit reduced the boss counter to 19851 before the next captured fire turn.

This makes a useful diagnostic practice loop: improve the attack-meter press without mistaking an unchanged boss counter for failed movement controls. It also punishes casual trading of hits more quickly than the large boss number might suggest. Use B to return from the appropriate menu; carrying over an assumed X shortcut from another project is not a reliable plan. We did not complete the healing route or the fight's later spear phases.

Mettaton EX: watch two counters and an extra start screen

PainInCode's project 1077453457 has a title screen marked [Z] to Start after the package's green flag. The battle begins with 20 player HP, four commands and 4000 ratings. The rating number can decline while you wait, so it is not a substitute for the player's health. Our first leg-turn capture showed 4296 ratings and a yellow SOUL; continued collisions later left only 4 HP.

Choose this opening if you want to practice small corrections with a slow key. We checked equal short horizontal inputs normally and with X and observed shorter movement with X. Although the author's instructions also mention Shift, the hosted slow-input flag did not respond to it. The source contains quiz and later attack logic, but this comparison does not treat those uncompleted turns as verified gameplay or claim a final ratings threshold.

What all three have in common

  • They are keyboard-oriented packaged games. A narrow webpage does not add a touch D-pad.
  • The site's Play button loads a frame; the package can still need its own start input.
  • Dialogue may wait for another confirmation. A visible, waiting speech is different from a network load failure.
  • A screenshot is one state, not a full-clear certificate. Timing and counters can differ between attempts.

Not every pair of URLs is a different build

The site's Knight and Black Knife packages had identical archive, project-source and runtime fingerprints in the same check. Their HTML/storage namespaces differ, but that does not create a new boss or harder game. Use the Knight page for the overview and Black Knife for the weapon/song reference, not as a fourth-versus-fifth difficulty comparison.

Our testing method records fingerprints, screenshots and explicit limits. For a game that will not accept input, start with browser game help before concluding that one of these openings is impossible. No mobile full-clear, frame-rate benchmark or comparison against another website's untested copy is implied here.

Deltarune Fight Simulator

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